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	<title>Creative COW | Andy Bryan | Activity</title>
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				<title>Andy Bryan started the discussion Textures from Poly Haven in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/textures-from-poly-haven/</link>
				<pubDate>Mon, 04 Jul 2022 12:37:41 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/textures-from-poly-haven/">Textures from Poly Haven</a></p> <div class="bb-content-inr-wrap"><p>Hi all,</p>
<p>I&#8217;ve downloaded from texture files from Poly Haven:</p>
<p><a target='_blank' href="https://polyhaven.com/" rel="nofollow">https://polyhaven.com/</a></p>
<p>And the textures are looking pretty good, but I&#8217;m just wondering if I&#8217;m using the right images in the right channels. </p>
<p>I&#8217;ll use this one as an example:</p>
<p><a target='_blank' href="https://polyhaven.com/a/aerial_rocks_02" rel="nofollow">https://polyhaven.com/a/aerial_rocks_02</a></p>
<p>These are the files downloaded and which channel I use them in. Please let me&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-371600"><a href="https://creativecow.net/forums/thread/textures-from-poly-haven/" rel="nofollow"> Read more</a></span></p>
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				<title>Andy Bryan replied to the discussion Using a voronoi fracture on a custom model in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/using-a-voronoi-fracture-on-a-custom-model/#post-2431762</link>
				<pubDate>Fri, 01 Jul 2022 10:29:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/using-a-voronoi-fracture-on-a-custom-model/#post-2431762"><span class="bb-reply-lable">Reply to</span> Using a voronoi fracture on a custom model</a></p> <div class="bb-content-inr-wrap"><p>Thanks Andy.</p>
<p>You were spot on with the scene scale. Thanks for your help.</p>
<p>&#x1f603;</p>
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				<title>Andy Bryan started the discussion Using a voronoi fracture on a custom model in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/using-a-voronoi-fracture-on-a-custom-model/</link>
				<pubDate>Thu, 30 Jun 2022 15:46:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/using-a-voronoi-fracture-on-a-custom-model/">Using a voronoi fracture on a custom model</a></p> <div class="bb-content-inr-wrap"><p>Hi all. I&#8217;m using C4D r25. I&#8217;ve created a basic castle model out of cubes and cylinders, using the polygon extrude tools to create a basic shape. </p>
<p>I&#8217;m now trying to create a ruin effect using the voronoi fracture object. I&#8217;ve added rigid body tag to the fracture object and a collider tag to a small sphere. Upped the point amount in the point&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-371489"><a href="https://creativecow.net/forums/thread/using-a-voronoi-fracture-on-a-custom-model/" rel="nofollow"> Read more</a></span></p>
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				<title>Andy Bryan changed their photo</title>
				<link>https://creativecow.net/news-feed/p/370460/</link>
				<pubDate>Wed, 08 Jun 2022 13:18:19 +0000</pubDate>

				
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				<title>Andy Bryan replied to the discussion Reattached cloned geometry in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reattached-cloned-geometry/#post-2430560</link>
				<pubDate>Wed, 08 Jun 2022 13:14:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reattached-cloned-geometry/#post-2430560"><span class="bb-reply-lable">Reply to</span> Reattached cloned geometry</a></p> <div class="bb-content-inr-wrap"><p>Oops. Sorry about the typo.</p>
<p>Mech &gt; Clone or Mesh Mirror tools </p>
<p>should read</p>
<p>Mesh &gt; Clone or Mesh Mirror tools</p>
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				<title>Andy Bryan replied to the discussion Move project without losing texture links? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/move-project-without-losing-texture-links/#post-2430557</link>
				<pubDate>Wed, 08 Jun 2022 12:38:25 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/move-project-without-losing-texture-links/#post-2430557"><span class="bb-reply-lable">Reply to</span> Move project without losing texture links?</a></p> <div class="bb-content-inr-wrap"><p>This might be of some help.</p>
<p><iframe title="Relinking Textures in C4D" width="640" height="360" src="https://www.youtube.com/embed/WT0z04UiMUw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>&nbsp;</p>
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				<title>Andy Bryan started the discussion Reattached cloned geometry in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reattached-cloned-geometry/</link>
				<pubDate>Wed, 08 Jun 2022 12:29:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reattached-cloned-geometry/">Reattached cloned geometry</a></p> <div class="bb-content-inr-wrap"><p>Sorry for the noob question here. If I use the Mech &gt; Clone or Mesh Mirror tools, is there a way I can reattach the cloned / mirror elements to it&#8217;s parent?</p>
<p>On my attached images, only the first spike on the right is &#8220;true&#8221; geometry. All the other spikes are either clones (running along the same plane), or mirrors (on the opposite side). And as&hellip;<span class="activity-read-more" id="activity-read-more-370455"><a href="https://creativecow.net/forums/thread/reattached-cloned-geometry/" rel="nofollow"> Read more</a></span></p>
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