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	<title>Creative COW | Zdenek Dovole | Activity</title>
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				<title>Zdenek Dovole replied to the discussion Everytime I hit render, I get a different output in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/everytime-i-hit-render-i-get-a-different-output/#post-2424544</link>
				<pubDate>Mon, 07 Feb 2022 08:13:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/everytime-i-hit-render-i-get-a-different-output/#post-2424544"><span class="bb-reply-lable">Reply to</span> Everytime I hit render, I get a different output</a></p> <div class="bb-content-inr-wrap"><p>Here are the images I did not attached…</p>
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<p><a target='_blank' href="https://i.imgur.com/RmqoSw7.png" rel="nofollow">https://i.imgur.com/RmqoSw7.png</a></p>
<p><a target='_blank' href="https://i.imgur.com/p293BTC.png" rel="nofollow">https://i.imgur.com/p293BTC.png</a></p>
<p><a target='_blank' href="https://i.imgur.com/svgx2ha.png" rel="nofollow">https://i.imgur.com/svgx2ha.png</a></p>
<p><a target='_blank' href="https://i.imgur.com/Lis5SrW.png" rel="nofollow">https://i.imgur.com/Lis5SrW.png</a></p>
<p><a target='_blank' href="https://i.imgur.com/5RCucaU.png" rel="nofollow">https://i.imgur.com/5RCucaU.png</a></p>
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<p>I the problem is using Irradiance cache for rendering. OK then, but why are tehre such clearly visible errors? Or have I there some other wrong settings e&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-365177"><a href="https://creativecow.net/forums/thread/everytime-i-hit-render-i-get-a-different-output/#post-2424544" rel="nofollow"> Read more</a></span></p>
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				<title>Zdenek Dovole started the discussion Everytime I hit render, I get a different output in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/everytime-i-hit-render-i-get-a-different-output/</link>
				<pubDate>Sun, 06 Feb 2022 02:31:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/everytime-i-hit-render-i-get-a-different-output/">Everytime I hit render, I get a different output</a></p> <div class="bb-content-inr-wrap"><p>Hi there,</p>
<p>Every time I hit render I got different output — the shadows differs dramatically. And sometimes, instead of shadows, some strange glows appears in unexpected places.</p>
<p>There is just one white material applied on all the boxes (big and small). Somewhere there are strange reflections, somewhere extremely dark shadows. But in new render t&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-365150"><a href="https://creativecow.net/forums/thread/everytime-i-hit-render-i-get-a-different-output/" rel="nofollow"> Read more</a></span></p>
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				<title>Zdenek Dovole replied to the discussion Sculpting workflow in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sculpting-workflow/#post-2421836</link>
				<pubDate>Wed, 08 Dec 2021 07:58:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sculpting-workflow/#post-2421836"><span class="bb-reply-lable">Reply to</span> Sculpting workflow</a></p> <div class="bb-content-inr-wrap"><p>Thank you a lot @<span><a href="https://creativecow.net/members/zeydayoob/" title="View Zeyd Ayoob's profile" rel="nofollow">Zeyd</a>!<br />Now I understand the philosophy of Sculpting…</span></p>
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				<title>Zdenek Dovole started the discussion Sculpting workflow in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sculpting-workflow/</link>
				<pubDate>Tue, 07 Dec 2021 09:46:25 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sculpting-workflow/">Sculpting workflow</a></p> <div class="bb-content-inr-wrap"><p>Hi there,<br />I hope you will not be offended by such basic level of my question…</p>
<p>The point which I am groping in is the Sculpting workflow. If you sculpt something you have to bake it in the end, which gives you &#8220;virtual&#8221; object with low geometry and bunch of displacements. As far as I understand it is great for using in some still composition. But w&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-362552"><a href="https://creativecow.net/forums/thread/sculpting-workflow/" rel="nofollow"> Read more</a></span></p>
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				<title>Zdenek Dovole replied to the discussion Cloth tag generates slight animated ripples on object — cannot get rid of it in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cloth-tag-generates-slight-animated-ripples-on-object-cannot-get-rid-of-it/#post-2421106</link>
				<pubDate>Wed, 24 Nov 2021 12:46:12 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cloth-tag-generates-slight-animated-ripples-on-object-cannot-get-rid-of-it/#post-2421106"><span class="bb-reply-lable">Reply to</span> Cloth tag generates slight animated ripples on object — cannot get rid of it</a></p> <div class="bb-content-inr-wrap"><p>Thank you Steve!</p>
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				<title>Zdenek Dovole started the discussion Cloth tag generates slight animated ripples on object — cannot get rid of it in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cloth-tag-generates-slight-animated-ripples-on-object-cannot-get-rid-of-it/</link>
				<pubDate>Mon, 22 Nov 2021 19:18:54 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cloth-tag-generates-slight-animated-ripples-on-object-cannot-get-rid-of-it/">Cloth tag generates slight animated ripples on object — cannot get rid of it</a></p> <div class="bb-content-inr-wrap"><p>Hi there,</p>
<p></p>
<p>I have a simple setup. Triangular flag with Cloth tag applied to it. Nothing more yet. </p>
<p>But even there are no additional forces, small ripples are running across my flag constantly. Like slightly blowing breeze. I wonder why? Everything except gravity in Cloth tag is turned to 0.</p>
<p>I would like to employ Field Force to animate the flag, but I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-361849"><a href="https://creativecow.net/forums/thread/cloth-tag-generates-slight-animated-ripples-on-object-cannot-get-rid-of-it/" rel="nofollow"> Read more</a></span></p>
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				<title>Zdenek Dovole replied to the discussion Polygon selection — Is possible to assign it to Object Buffer ? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/polygon-selection-is-possible-to-assign-it-to-object-buffer/#post-2420431</link>
				<pubDate>Tue, 09 Nov 2021 12:18:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/polygon-selection-is-possible-to-assign-it-to-object-buffer/#post-2420431"><span class="bb-reply-lable">Reply to</span> Polygon selection — Is possible to assign it to Object Buffer ?</a></p> <div class="bb-content-inr-wrap"><p>Thank you Steve.</p>
<p>That workaround will be my way…</p>
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				<title>Zdenek Dovole started the discussion Polygon selection — Is possible to assign it to Object Buffer ? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/polygon-selection-is-possible-to-assign-it-to-object-buffer/</link>
				<pubDate>Mon, 08 Nov 2021 12:54:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/polygon-selection-is-possible-to-assign-it-to-object-buffer/">Polygon selection — Is possible to assign it to Object Buffer ?</a></p> <div class="bb-content-inr-wrap"><p>Hi there,</p>
<p>I would like to know, whether is possible to get multipass output based on polygon selection out of C4D. The scene is intended to be composited in After Effects. To be able to tweak color of certain areas easily without re-rendering the whole thing would be awesome.</p>
<p>Is there some other way, than making black and white texture and render&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-361133"><a href="https://creativecow.net/forums/thread/polygon-selection-is-possible-to-assign-it-to-object-buffer/" rel="nofollow"> Read more</a></span></p>
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				<title>Zdenek Dovole replied to the discussion Applying Falloff on the radial clones in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/#post-2420355</link>
				<pubDate>Sun, 07 Nov 2021 22:31:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/#post-2420355"><span class="bb-reply-lable">Reply to</span> Applying Falloff on the radial clones</a></p> <div class="bb-content-inr-wrap"><p>Hey Steve, you did it! Huge thanks! And thank you for that some extra nuggets you packed with it as well.</p>
<p>I will definitely try to employ the Delay field to achieve some easing.</p>
<p>And that note about Boole… Really great, because I had no idea, this tool is better to avoid. Of course I experienced some evil happening around the edges, but I have no i&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-361107"><a href="https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/#post-2420355" rel="nofollow"> Read more</a></span></p>
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				<title>Zdenek Dovole replied to the discussion Delaying rotation of the clones in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/#post-2420264</link>
				<pubDate>Fri, 05 Nov 2021 14:02:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/#post-2420264"><span class="bb-reply-lable">Reply to</span> Delaying rotation of the clones</a></p> <div class="bb-content-inr-wrap"><p>Thanks for reply!<br />Well, I did try, but when I switch the Transform space of the effector to Effector, (putting all the object in the middle of the scene) the entire cloner behaves compactly as a single object.</p>
<p>Here is the file:<br /><a target='_blank' href="https://drive.google.com/file/d/11EwRRaP5FKRF3oiES4WCvMVnkDS1k8EH/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/11EwRRaP5FKRF3oiES4WCvMVnkDS1k8EH/view?usp=sharing</a></p>
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				<title>Zdenek Dovole replied to the discussion Applying Falloff on the radial clones in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/#post-2420261</link>
				<pubDate>Fri, 05 Nov 2021 13:37:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/#post-2420261"><span class="bb-reply-lable">Reply to</span> Applying Falloff on the radial clones</a></p> <div class="bb-content-inr-wrap"><p>Huge thanks Steve!</p>
<p>Actually the clone hemispheres aren&#8217;t distributed radially, but they are inserted one in another.</p>
<p>I just would like to be able to offset start of the rotation of each clone. Now they rotate gradually, but every piece starts to rotate in the same time.</p>
<p>I tried the Radial &amp; Linear fields which you were talking about, but I only&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-361025"><a href="https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/#post-2420261" rel="nofollow"> Read more</a></span></p>
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				<title>Zdenek Dovole started the discussion Applying Falloff on the radial clones in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/</link>
				<pubDate>Fri, 05 Nov 2021 11:35:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/">Applying Falloff on the radial clones</a></p> <div class="bb-content-inr-wrap"><p>Hi there,</p>
<p>I have cloned object by Radial mode. The hemispheres sharing the same centre. When I try to rotate them gradually by using Plain effector &amp; Falloff, the objects in the Cloner behaves as one, because as I found out, the Falloff influences the clone when it touches its center. I would like the Linear field to influence clones by&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-361018"><a href="https://creativecow.net/forums/thread/applying-falloff-on-the-radial-clones/" rel="nofollow"> Read more</a></span></p>
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				<title>Zdenek Dovole replied to the discussion Delaying rotation of the clones in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/#post-2420250</link>
				<pubDate>Fri, 05 Nov 2021 11:03:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/#post-2420250"><span class="bb-reply-lable">Reply to</span> Delaying rotation of the clones</a></p> <div class="bb-content-inr-wrap"><p>One more quick question:</p>
<p>The hemispheres are cloned in Radial mode. Aplying the Linear Fileld influences all of them as a whole. I assume, that this is because of position of each clone is the same. </p>
<p>Is there some kind of workaround? (Except to model and animate each separately.)</p>
<p>Thanks!</p>
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				<title>Zdenek Dovole replied to the discussion Delaying rotation of the clones in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/#post-2420246</link>
				<pubDate>Fri, 05 Nov 2021 09:07:56 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/#post-2420246"><span class="bb-reply-lable">Reply to</span> Delaying rotation of the clones</a></p> <div class="bb-content-inr-wrap"><p>Hey Steve,</p>
<p>Thanks a lot! </p>
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				<title>Zdenek Dovole started the discussion Delaying rotation of the clones in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/</link>
				<pubDate>Mon, 01 Nov 2021 12:58:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/">Delaying rotation of the clones</a></p> <div class="bb-content-inr-wrap"><p>Hi there,</p>
<p>I would like to ask for a help with delaying clones.</p>
<p>I have a Cloner with a few simple hemispheres cloned in the Blend mode. The hemispheres are sharing the same center and I rotate them by Step Effector. It works, but not exactly as I expected. </p>
<p>In the Step Effector I set 1000 degree rotation. The Strength of this effector is what drives&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-360798"><a href="https://creativecow.net/forums/thread/delaying-rotation-of-the-clones/" rel="nofollow"> Read more</a></span></p>
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