<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
		>

<channel>
	<title>Creative COW | Joe Rodgers | Activity</title>
	<link>https://creativecow.net/members/joerodgers/activity/</link>
	<atom:link href="https://creativecow.net/members/joerodgers/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Joe Rodgers.</description>
	<lastBuildDate>Fri, 31 Jul 2026 06:52:24 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=2.5.10</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
		
								<item>
				<guid isPermaLink="false">5065f222a8ca2dd6b6b7060525110c9b</guid>
				<title>Joe Rodgers replied to the discussion Where is the split command in r21? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/where-is-the-split-command-in-r21ae#post-2331001</link>
				<pubDate>Fri, 14 Aug 2020 20:27:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/where-is-the-split-command-in-r21ae/#post-2331001"><span class="bb-reply-lable">Reply to</span> Where is the split command in r21?</a></p> <div class="bb-content-inr-wrap"><p>I had edges selected instead of polygons, stupid mistake!!</p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">244133c1f32dceed9197ec4dbd4d15b2</guid>
				<title>Joe Rodgers replied to the discussion Where is the split command in r21? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/where-is-the-split-command-in-r21ae#post-2330999</link>
				<pubDate>Thu, 13 Aug 2020 16:04:26 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/where-is-the-split-command-in-r21ae/#post-2330999"><span class="bb-reply-lable">Reply to</span> Where is the split command in r21?</a></p> <div class="bb-content-inr-wrap"><p>That doesn&#8217;t work.  I have a single object where I have selected a bunch of sides that I want to be their own, separate object. I used to be able to right click and select &#8220;split&#8221; but it&#8217;s not there anymore.</p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">c493b05e2bc2612ec344d19a854ef974</guid>
				<title>Joe Rodgers started the discussion Where is the split command in r21? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/where-is-the-split-command-in-r21ae</link>
				<pubDate>Thu, 13 Aug 2020 13:36:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/where-is-the-split-command-in-r21ae/">Where is the split command in r21?</a></p> <div class="bb-content-inr-wrap"><p>Just upgraded from r15 and cannot findit.</p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">9e9801fb13cff6512d3a9dfc75fd9461</guid>
				<title>Joe Rodgers started the discussion Daisy chaining GPU on top of unsupported GPU in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/daisy-chaining-gpu-on-top-of-unsupported-gpu</link>
				<pubDate>Mon, 10 Aug 2020 13:38:23 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/daisy-chaining-gpu-on-top-of-unsupported-gpu/">Daisy chaining GPU on top of unsupported GPU</a></p> <div class="bb-content-inr-wrap"><p>I just upgraded to R22 and it won&#8217;t launch on my laptop because my GPU is no longer supported. What I want to know is if I buy a GPU dock that uses my Thunderbolt connection, will a supported GPU allow the software to work with C4D, despite the Quadro that is no longer supported?  This was a very expensive laptop 5 years ago and I dont want to&hellip;<span class="activity-read-more" id="activity-read-more-331849"><a href="https://creativecow.net/forums/thread/daisy-chaining-gpu-on-top-of-unsupported-gpu" rel="nofollow"> Read more</a></span></p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">55b7b942f4ab147d1fcfa351f586a535</guid>
				<title>Joe Rodgers replied to the discussion Getting an even distribution of displacement in texture on round surface in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-an-even-distribution-of-displacement-in-te/#post-904755</link>
				<pubDate>Mon, 25 May 2020 21:53:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-an-even-distribution-of-displacement-in-te/#post-904755"><span class="bb-reply-lable">Reply to</span> Getting an even distribution of displacement in texture on round surface</a></p> <div class="bb-content-inr-wrap"><p>Found out on C4D Cafe, in case anyone comes across this with the same issue.  &#8220;Relax UV&#8221; in BodyPaint is how I got it to work.</p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">fbf3850f7a0668fe489805458b117f8c</guid>
				<title>Joe Rodgers replied to the discussion Getting an even distribution of displacement in texture on round surface in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-an-even-distribution-of-displacement-in-te/#post-904754</link>
				<pubDate>Mon, 25 May 2020 18:28:56 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-an-even-distribution-of-displacement-in-te/#post-904754"><span class="bb-reply-lable">Reply to</span> Getting an even distribution of displacement in texture on round surface</a></p> <div class="bb-content-inr-wrap"><p>Anybody?  This seems like there should be a simple solution but I can&#8217;t find anything in my search.</p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">042143ee78a1969aad96d4fa94255df1</guid>
				<title>Joe Rodgers started the discussion Getting an even distribution of displacement in texture on round surface in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-an-even-distribution-of-displacement-in-te/</link>
				<pubDate>Sun, 24 May 2020 17:58:58 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-an-even-distribution-of-displacement-in-te/">Getting an even distribution of displacement in texture on round surface</a></p> <div class="bb-content-inr-wrap"><p>The below shot shows how the displacement channel image is being spread at the edges of the dome and scrunched at the top.  I have tried multiple settings and cannot get these depressions on the surface to distribute evenly across the dome.  How is this done?<br />
<a target='_blank' href='https://www.dropbox.com/s/1qiude0xgv5d3h4/CropperCapture%5B38%5D.png?dl=0' rel="nofollow">https://www.dropbox.com/s/1qiude0xgv5d3h4/CropperCapture%5B38%5D.png?dl=0</a></p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">bd7dbef37995b0e2fbb2292726215fad</guid>
				<title>Joe Rodgers replied to the discussion Turn off automatic numbering of renders in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/turn-off-automatic-numbering-of-renders/#post-904740</link>
				<pubDate>Sun, 17 May 2020 18:21:41 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/turn-off-automatic-numbering-of-renders/#post-904740"><span class="bb-reply-lable">Reply to</span> Turn off automatic numbering of renders</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s where I name the file every time, I just save it to a folder, not the desktop.</p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">82b07bb7be860f3c5c04bca64f3497c2</guid>
				<title>Joe Rodgers replied to the discussion Turn off automatic numbering of renders in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/turn-off-automatic-numbering-of-renders/#post-904737</link>
				<pubDate>Sun, 17 May 2020 18:05:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/turn-off-automatic-numbering-of-renders/#post-904737"><span class="bb-reply-lable">Reply to</span> Turn off automatic numbering of renders</a></p> <div class="bb-content-inr-wrap"><p>When I drop down the naming menu, every single option has 000 after it:<br />
<a target='_blank' href='https://www.dropbox.com/s/7ckhoeagdvgcsf8/CropperCapture%5B35%5D.png?dl=0' rel="nofollow">https://www.dropbox.com/s/7ckhoeagdvgcsf8/CropperCapture%5B35%5D.png?dl=0</a></p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">4ab834eed768c19e758358172220aa90</guid>
				<title>Joe Rodgers started the discussion Turn off automatic numbering of renders in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/turn-off-automatic-numbering-of-renders/</link>
				<pubDate>Sat, 16 May 2020 21:28:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/turn-off-automatic-numbering-of-renders/">Turn off automatic numbering of renders</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m trying to figure out how to turn off the frame numbers C4D automatically attaches to my png renders. Is this possible?</p>
</div>]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>
		