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	<title>Creative COW | Jareb Coupe | Activity</title>
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				<title>Jareb Coupe replied to the discussion Simple box canvas wrapping with or without UVW in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/simple-box-canvas-wrapping-with-or-without-uvw/#post-2425552</link>
				<pubDate>Mon, 28 Feb 2022 17:09:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/simple-box-canvas-wrapping-with-or-without-uvw/#post-2425552"><span class="bb-reply-lable">Reply to</span> Simple box canvas wrapping with or without UVW</a></p> <div class="bb-content-inr-wrap"><p>Never found a quicker way. So just buckled down with UVW unwrap. Meant the objects needed to be Editable, then UV box projection. Deleted the back face. Fit the UV map to the square image.</p>
<p>Ended up copying the UV coordinates via the texture tag 30 times. I guess that was the workflow solution I was looking for all along.</p>
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				<title>Jareb Coupe replied to the discussion Other options for GI shadow catching when still using r17? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/other-options-for-gi-shadow-catching-when-still-using-r17/#post-2425551</link>
				<pubDate>Mon, 28 Feb 2022 17:06:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/other-options-for-gi-shadow-catching-when-still-using-r17/#post-2425551"><span class="bb-reply-lable">Reply to</span> Other options for GI shadow catching when still using r17?</a></p> <div class="bb-content-inr-wrap"><p>No rush! Miraculously, I was able to get the wall/catcher to perfectly match the wall in the photo. It was a total jackpot &#8211; I just threw in some off-cam walls, and illuminated window portals, and somehow the GI lighting worked out perfectly. I&#8217;ll take it. So I can just super-impose the actual rendered painted wall onto the photo in place of the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-366069"><a href="https://creativecow.net/forums/thread/other-options-for-gi-shadow-catching-when-still-using-r17/#post-2425551" rel="nofollow"> Read more</a></span></p>
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				<title>Jareb Coupe started the discussion Other options for GI shadow catching when still using r17? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/other-options-for-gi-shadow-catching-when-still-using-r17/</link>
				<pubDate>Fri, 25 Feb 2022 23:26:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/other-options-for-gi-shadow-catching-when-still-using-r17/">Other options for GI shadow catching when still using r17?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m still stuck with r17, prior to the shadow catcher shader. I remember looking into this ages ago, where I wanted to cast some nice ambient occlusion onto a background image using a hidden catcher. But found that the only/best way was to render the object out without shadows (and use an alpha channel), then render again just the shadows on the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-366002"><a href="https://creativecow.net/forums/thread/other-options-for-gi-shadow-catching-when-still-using-r17/" rel="nofollow"> Read more</a></span></p>
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				<title>Jareb Coupe started the discussion Simple box canvas wrapping with or without UVW in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/simple-box-canvas-wrapping-with-or-without-uvw/</link>
				<pubDate>Fri, 25 Feb 2022 23:18:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/simple-box-canvas-wrapping-with-or-without-uvw/">Simple box canvas wrapping with or without UVW</a></p> <div class="bb-content-inr-wrap"><p>Hello there! I&#8217;m trying to come up with a simple repeatable workflow for wrapping a texture with very specific dimensions around a model of a box canvas, where the edges wrap. And, preferably, without having to unwrap the texture into five faces.</p>
<p>So, if you can imagine a simple 8&#215;8 inch box canvas that is 0.75 inches thick &#8211; typical for art&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-366000"><a href="https://creativecow.net/forums/thread/simple-box-canvas-wrapping-with-or-without-uvw/" rel="nofollow"> Read more</a></span></p>
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