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	<title>Creative COW | Henrique Bispo | Activity</title>
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				<title>Henrique Bispo replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475283</link>
				<pubDate>Wed, 11 Feb 2026 10:30:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475283"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Hi Kouraib,</p>
<p>I’ve recorded a quick video showing what worked for me, and there’s a small catch.</p>
<p>Turns out the point cache method only works if the source spline is set to Linear with Adaptive Interpolation.</p>
<p>I hadn&#8217;t noticed this before because I just happened to be using that spline type anyway.</p>
<p>If you need a different spline type, you can always cha&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416497"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475283" rel="nofollow"> Read more</a></span></p>
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				<title>Henrique Bispo replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475140</link>
				<pubDate>Thu, 05 Feb 2026 11:29:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475140"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Hi Kouraib Abdmalek,</p>
<p>I shared that method because I ran into the same issue yesterday, and it sorted it for me.</p>
<p>It does work for baking splines, but the video misses a step. After you calculate the Point Cache, you still need to bake the cached spline using <b>Functions &gt; Bake Objects</b> in the timeline panel.</p>
<p>That way, the spline points get baked as PLA&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416388"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475140" rel="nofollow"> Read more</a></span></p>
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				<title>Henrique Bispo replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475129</link>
				<pubDate>Wed, 04 Feb 2026 18:07:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475129"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Baking works well by using a Point Cache tag.</p>
<p><a target='_blank' href="https://www.youtube.com/watch?v=9fmeTBuynCM" rel="nofollow">https://www.youtube.com/watch?v=9fmeTBuynCM</a></p>
<iframe title="C4D Tutorial: Baking Animated Deformers or Effectors with Point Cache Tag" width="640" height="360" src="https://www.youtube.com/embed/9fmeTBuynCM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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				<title>Henrique Bispo started the discussion 8-bit Brand Colors in a 32-bit Project in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/8-bit-brand-colors-in-a-32-bit-ptoject/</link>
				<pubDate>Tue, 28 Jun 2022 09:18:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/8-bit-brand-colors-in-a-32-bit-ptoject/">8-bit Brand Colors in a 32-bit Project</a></p> <div class="bb-content-inr-wrap"><p>Hi,</p>
<p>I&#8217;m having an issue matching RGB brand colors in a 32-bit project.</p>
<p>When I color pick the colors in an 8-bit Photoshop file I get the result on the first image.</p>
<p>But when I import the file into a 32-bit After Effects project, the color picker gives a totally different color reading.  The second image shows this. </p>
<p>I need the AE project in 32-bit&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-371303"><a href="https://creativecow.net/forums/thread/8-bit-brand-colors-in-a-32-bit-ptoject/" rel="nofollow"> Read more</a></span></p>
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