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	<title>Creative COW | Felipe Vallejo | Activity</title>
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				<title>Felipe Vallejo replied to the discussion Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475748</link>
				<pubDate>Fri, 13 Mar 2026 16:53:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475748"><span class="bb-reply-lable">Reply to</span> Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu</a></p> <div class="bb-content-inr-wrap"></p>
<p>I managed to get it working. It ended up being a hierarchy issue — I received some feedback on the correct structure, set it up with one train rig without individual cars, and that solved things. Everything works correctly on Tracks 01 and 02.</p>
<p>However, on Track 03 we can’t get the bogies to orient properly using the Rail Path. Using the RIGHT rai&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417466"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475748" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">drive.google.com</p><p class="bb-link-preview-title"><a href="https://drive.google.com/file/d/1ikL84kVkP1MbxVJW6NhxW9kaLWkZg_H4/view?usp=sharing" target="_blank" rel="nofollow">Rollercoaster_Test6.gif</a></p><div class="bb-link-preview-excerpt"><p>Rollercoaster_Test6.gif</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Felipe Vallejo replied to the discussion Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475688</link>
				<pubDate>Sat, 07 Mar 2026 12:25:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475688"><span class="bb-reply-lable">Reply to</span> Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu</a></p> <div class="bb-content-inr-wrap"><p>Hi Kouraib,</p>
<p>Thank you so much for this — really helpful suggestions. I will test it I appreciate you taking the time to explain it.</p>
<p>Regarding the coupler issue I have been going in circles trying different constraint combinations and a fresh pair of eyes on the actual setup would be i&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417356"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475688" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">drive.google.com</p><p class="bb-link-preview-title"><a href="https://drive.google.com/file/d/1SWJhVVVLik9ZIEZ8QctufLv260YSRHM5/view?usp=sharing" target="_blank" rel="nofollow">Ride_Vehicle_11.c4d</a></p><div class="bb-link-preview-excerpt"><p>Ride_Vehicle_11.c4d</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Felipe Vallejo started the discussion Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/</link>
				<pubDate>Fri, 06 Mar 2026 16:29:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/">Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu</a></p> <div class="bb-content-inr-wrap"><p>Hi everyone,</p>
<p>I&#8217;m rigging a roller coaster train in Cinema 4D 2025 and running into two persistent issues. Would really appreciate any experience or advice.</p>
<p><span>THE SETUP</span></p>
<p>The train has four cars with five bogies total:</p>
<p>&#8211; Car 1 has a front and rear bogie</p>
<p>&#8211; Cars 2, 3 and 4 each have one rear bogie</p>
<p>The track system has three connected splines:</p>
<p>&#8211; Track 01 — t&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417297"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/" rel="nofollow"> Read more</a></span></p>
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				<title>Felipe Vallejo replied to the discussion How to set a consistent point count? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-set-a-consistent-point-count/#post-2439705</link>
				<pubDate>Thu, 12 Jan 2023 21:33:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-set-a-consistent-point-count/#post-2439705"><span class="bb-reply-lable">Reply to</span> How to set a consistent point count?</a></p> <div class="bb-content-inr-wrap"><p>this is the issue I&#8217;m having and a screenshot of the way I build the steam as well as the red icon is showing on the alembic file. any advice would be great!</p>
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				<title>Felipe Vallejo started the discussion How to set a consistent point count? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-set-a-consistent-point-count/</link>
				<pubDate>Thu, 12 Jan 2023 18:07:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-set-a-consistent-point-count/">How to set a consistent point count?</a></p> <div class="bb-content-inr-wrap"><p>Hi there, I have animated a flower with a growing effect and on the<br />steam sequence I have used a spline and MoSpline objects, all good up<br />there but when I bake it as alembic the file is coming with red &#8220;a&#8221; icon<br />which after some forums help I did found out the point count is<br />changing throughout the animation so when I re-texture the alembic file<br />the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-378587"><a href="https://creativecow.net/forums/thread/how-to-set-a-consistent-point-count/" rel="nofollow"> Read more</a></span></p>
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				<title>Felipe Vallejo started the discussion LINK SPLINE (HELIX) ANIMATION TO A POLYGON OBJECT in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/link-spline-helix-animation-to-a-polygon-object/</link>
				<pubDate>Mon, 28 Feb 2022 21:06:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/link-spline-helix-animation-to-a-polygon-object/">LINK SPLINE (HELIX) ANIMATION TO A POLYGON OBJECT</a></p> <div class="bb-content-inr-wrap"><p>Hi, I have animated a Helix spline with a formula and a field (for a guitar string) and I&#8217;ve used the sweep generator to get the different string thickness. but I have been asked to apply a very specific material detail which I will make in Substance painter so my issue is to UV unwrap the sweep which I assume it must be make editable in order to&hellip;<span class="activity-read-more" id="activity-read-more-366073"><a href="https://creativecow.net/forums/thread/link-spline-helix-animation-to-a-polygon-object/" rel="nofollow"> Read more</a></span></p>
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