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	<title>Creative COW | Alex Ardino | Activity</title>
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				<title>Alex Ardino replied to the discussion Diffusion Pass coming out pixelated in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337138</link>
				<pubDate>Tue, 13 Oct 2020 09:30:13 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337138"><span class="bb-reply-lable">Reply to</span> Diffusion Pass coming out pixelated</a></p> <div class="bb-content-inr-wrap"><p>Yep.</p>
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				<title>Alex Ardino replied to the discussion Diffusion Pass coming out pixelated in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337117</link>
				<pubDate>Mon, 12 Oct 2020 22:31:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337117"><span class="bb-reply-lable">Reply to</span> Diffusion Pass coming out pixelated</a></p> <div class="bb-content-inr-wrap"><p>Another example from a another project I&#8217;m working of this is the weird diffuse pass compared to the normal render file. No idea why&#8230; </p>
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				<title>Alex Ardino replied to the discussion Diffusion Pass coming out pixelated in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337113</link>
				<pubDate>Mon, 12 Oct 2020 22:03:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337113"><span class="bb-reply-lable">Reply to</span> Diffusion Pass coming out pixelated</a></p> <div class="bb-content-inr-wrap"><p>Hi MIchael, so I tried it a bunch of times, first with a cube, then step by step added reflection, lights, HRDI sky and a transperant object, and in all these renders the diffuse was fine. This is frustrating as in multiple more complex scenes my diffuse pass is always coming out pixelated as shown previously. Just can&#8217;t figure it out&#8230;</p>
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				<title>Alex Ardino replied to the discussion Diffusion Pass coming out pixelated in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337048</link>
				<pubDate>Mon, 12 Oct 2020 11:46:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337048"><span class="bb-reply-lable">Reply to</span> Diffusion Pass coming out pixelated</a></p> <div class="bb-content-inr-wrap"><p>Ah ok fair enough. I had the pass on because I wasn&#8217;t sure if ambient illumination or any other light effects might by picked up by it, I&#8217;m still learning in the way of compositing and definitely happy from culling from that long list!</p>
<p>So yeh it&#8217;s weird isn&#8217;t it, I have no idea why my diffusion pass is coming out like this.</p>
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				<title>Alex Ardino replied to the discussion Diffusion Pass coming out pixelated in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337035</link>
				<pubDate>Mon, 12 Oct 2020 05:40:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/#post-2337035"><span class="bb-reply-lable">Reply to</span> Diffusion Pass coming out pixelated</a></p> <div class="bb-content-inr-wrap"><p>Hi Michael, thanks for helping, so I&#8217;m using the Physical renderer and I&#8217;ve got Global Illumination as a multi pass but not as an effect in the render settings. However I do have one light with ambient illumination checked on. Would any of those factors be contributing?</p>
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				<title>Alex Ardino started the discussion Diffusion Pass coming out pixelated in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/</link>
				<pubDate>Sun, 11 Oct 2020 09:25:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/">Diffusion Pass coming out pixelated</a></p> <div class="bb-content-inr-wrap"><p>Hi guys I&#8217;ve had an issue when rendering multi-passes from C4D, that being the diffusion pass is out of wack. It always seems to  come out really pixelated and patchy across different projects I&#8217;m not sure what is causing it. I&#8217;ve attached a couple of images of what the render should be looking like (project was unfinished at that point but you&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-335909"><a href="https://creativecow.net/forums/thread/diffusion-pass-coming-out-pixelated/" rel="nofollow"> Read more</a></span></p>
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				<title>Alex Ardino replied to the discussion Issues importing 3D data from C4D to Ae in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/issues-importing-3d-data-from-c4d-to-ae/#post-2336560</link>
				<pubDate>Mon, 05 Oct 2020 07:39:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/issues-importing-3d-data-from-c4d-to-ae/#post-2336560"><span class="bb-reply-lable">Reply to</span> Issues importing 3D data from C4D to Ae</a></p> <div class="bb-content-inr-wrap"><p>Hi guys I&#8217;ve just worked out that I can very easily import 3d data using Cineware, so much faster. Don&#8217;t think I&#8217;ll be using the Aec for this again. Cheers 🙂</p>
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				<title>Alex Ardino started the discussion Issues importing 3D data from C4D to Ae in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/issues-importing-3d-data-from-c4d-to-ae/</link>
				<pubDate>Mon, 05 Oct 2020 05:43:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/issues-importing-3d-data-from-c4d-to-ae/">Issues importing 3D data from C4D to Ae</a></p> <div class="bb-content-inr-wrap"><p>Hi guys, technical question here, I’m having issues bringing 3d data from C4D to Ae.</p>
<p>Basically I have a line of 10 digital poster screens panning across the camera that I’ve created in C4D which I’d like to ad portrait animations too in Ae. Each Screen has a null child centered to it with an external compositing tag. When I import the Aec into&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-335351"><a href="https://creativecow.net/forums/thread/issues-importing-3d-data-from-c4d-to-ae/" rel="nofollow"> Read more</a></span></p>
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				<title>Alex Ardino replied to the discussion Animating the position of baked particles in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animating-the-position-of-baked-particles#post-2331043</link>
				<pubDate>Thu, 27 Aug 2020 05:25:58 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animating-the-position-of-baked-particles/#post-2331043"><span class="bb-reply-lable">Reply to</span> Animating the position of baked particles</a></p> <div class="bb-content-inr-wrap"><p>Solved:<br />
I’ve found a way round this by using the Cloner and MoGraph cache instead of the Bake Particles option for the emitter. First I cloned the emitted object (sphere) with the cloner in Object mode and the emitter in the object field, then applied the MoGraph Cache and hit bake. Once baked I was able to move the emitted particles with no a&hellip;<span class="activity-read-more" id="activity-read-more-331892"><a href="https://creativecow.net/forums/thread/animating-the-position-of-baked-particles#post-2331043" rel="nofollow"> Read more</a></span></p>
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				<title>Alex Ardino replied to the discussion Animating the position of baked particles in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animating-the-position-of-baked-particles#post-2331042</link>
				<pubDate>Thu, 27 Aug 2020 05:22:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animating-the-position-of-baked-particles/#post-2331042"><span class="bb-reply-lable">Reply to</span> Animating the position of baked particles</a></p> <div class="bb-content-inr-wrap"><p>Thanks Brian, I&#8217;ve just had a look at Alembic baking options and very impressed with what&#8217;s available here, I definitely have a lot to learn in this particular area. So I found another work around that worked for me using the cloner and MoGraph Cache with I&#8217;ll explain in a separate message. Thanks again 🙂</p>
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				<title>Alex Ardino started the discussion Animating the position of baked particles in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animating-the-position-of-baked-particles</link>
				<pubDate>Wed, 26 Aug 2020 02:03:10 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animating-the-position-of-baked-particles/">Animating the position of baked particles</a></p> <div class="bb-content-inr-wrap"><p>Hi there, C4D baked particles question here ?<br />
I&#8217;m just wondering if any knows the best way to (or if it&#8217;s possible at all) to bake particles from an emitter and then animate the position of the baked particles without the emitted particles being effected by this secondary move in position and any related physics.<br />
I&#8217;ve got an abstract bat with&hellip;<span class="activity-read-more" id="activity-read-more-331889"><a href="https://creativecow.net/forums/thread/animating-the-position-of-baked-particles" rel="nofollow"> Read more</a></span></p>
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