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	<title>Creative COW | David Martin | Activity</title>
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				<title>David Martin replied to the discussion Morphs and Booleans in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/morphs-and-booleans/#post-2472575</link>
				<pubDate>Fri, 12 Sep 2025 08:06:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/morphs-and-booleans/#post-2472575"><span class="bb-reply-lable">Reply to</span> Morphs and Booleans</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s what I was thinking too &#8211; The Boole-ed object has different point references so, the OG Morphs have nothing to work with. <br />It seems to be the case with the UV Map too &#8211; The new one has the same islands but the seams are messed up.</p>
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				<title>David Martin replied to the discussion Morphs and Booleans in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/morphs-and-booleans/#post-2472561</link>
				<pubDate>Thu, 11 Sep 2025 13:05:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/morphs-and-booleans/#post-2472561"><span class="bb-reply-lable">Reply to</span> Morphs and Booleans</a></p> <div class="bb-content-inr-wrap"><p>Yeah, sorry&#8230; Maybe I didn&#8217;t give enough details. Sadly, I can&#8217;t share anything NDAs etc. <br />Lemme try and break it down more.<br />* My final software is not C4D and I&#8217;ll be FBX Exporting out meshes with morphs.</p>
<p>The Heart Model has a Pose Morph setup &#8211; That&#8217;s all done, not problem FBX and my final software sees everything. However, my client wants a&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-413191"><a href="https://creativecow.net/forums/thread/morphs-and-booleans/#post-2472561" rel="nofollow"> Read more</a></span></p>
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				<title>David Martin replied to the discussion Morphs and Booleans in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/morphs-and-booleans/#post-2472559</link>
				<pubDate>Thu, 11 Sep 2025 09:15:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/morphs-and-booleans/#post-2472559"><span class="bb-reply-lable">Reply to</span> Morphs and Booleans</a></p> <div class="bb-content-inr-wrap"><p>Thanks for the video &#x1f44d;<br />Nice use of the &#8216;Constraint&#8217; &#8211; I&#8217;ll remember that for other things.</p>
<p>The difference is: I have the &#8220;Beat&#8221; as a Pose Morph on my uncut object. Now I want to Boole away a  section from that. Then freeze everything down to be left with an object that retains my Pose Morph and the new cutaway. </p>
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				<title>David Martin started the discussion Morphs and Booleans in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/morphs-and-booleans/</link>
				<pubDate>Wed, 10 Sep 2025 13:03:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/morphs-and-booleans/">Morphs and Booleans</a></p> <div class="bb-content-inr-wrap"><p>Running C4D 2025.2.0</p>
<p>I have a Heart Model with Pose Morphs &#8211; so it can &#8220;Beat&#8221;.</p>
<p>What I want to do is Boolean out a section and keep my Morphs.</p>
<p>I can Boolean out a section no problem but, the new object doesn&#8217;t contain any Morphs.<br />
&#8211; Is there a way to transfer the Morphs??</p>
<p>Any YouTube Tutorial Links Welcomed too. 🙂</p>
<p>Cheers. &#x1f64f;</p>
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				<title>David Martin changed their photo</title>
				<link>https://creativecow.net/news-feed/p/413172/</link>
				<pubDate>Wed, 10 Sep 2025 13:02:52 +0000</pubDate>

				
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