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	<title>Creative COW | Simon Edwards | Activity</title>
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				<title>Simon Edwards started the discussion Binding splines to a rig? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/binding-splines-to-a-rig/</link>
				<pubDate>Wed, 11 Nov 2020 17:16:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/binding-splines-to-a-rig/">Binding splines to a rig?</a></p> <div class="bb-content-inr-wrap"><p>Hi All,</p>
<p>I&#8217;ve got a character I&#8217;ve made by running a bunch of XP trails along and off of a skeleton. I&#8217;ve then used a spline mesher to give them geometry. The issue is though when I bind the character the branches that come off the skeleton get squashed/stretched and warped in very odd ways.</p>
<p></p>
<p>I was wondering if there is a method of binding the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-338767"><a href="https://creativecow.net/forums/thread/binding-splines-to-a-rig/" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Edwards changed their photo</title>
				<link>https://creativecow.net/news-feed/p/338765/</link>
				<pubDate>Wed, 11 Nov 2020 16:57:56 +0000</pubDate>

				
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				<title>Simon Edwards became a registered member</title>
				<link>https://creativecow.net/news-feed/p/338760/</link>
				<pubDate>Wed, 11 Nov 2020 16:13:08 +0000</pubDate>

				
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