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	<title>Creative COW | Ryan Palm | Activity</title>
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				<title>Ryan Palm replied to the discussion Issue solving manual tracking in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/issue-solving-manual-tracking/#post-2429690</link>
				<pubDate>Thu, 19 May 2022 13:48:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/issue-solving-manual-tracking/#post-2429690"><span class="bb-reply-lable">Reply to</span> Issue solving manual tracking</a></p> <div class="bb-content-inr-wrap"><p>I would try After Effects&#8217; camera solver and export to c4d. And then I would give up. It&#8217;s probably not possible. Find better footage maybe if it&#8217;s stock. If the footage is that bad idk, maybe he pirated it or something. Are they that sold on that particular footage? Do they want to make it look like they own the plane or something. Idk all of it&hellip;<span class="activity-read-more" id="activity-read-more-369649"><a href="https://creativecow.net/forums/thread/issue-solving-manual-tracking/#post-2429690" rel="nofollow"> Read more</a></span></p>
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				<title>Ryan Palm replied to the discussion Delete inner/hidden polygons in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/delete-inner-hidden-polygons/#post-2429688</link>
				<pubDate>Thu, 19 May 2022 13:46:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/delete-inner-hidden-polygons/#post-2429688"><span class="bb-reply-lable">Reply to</span> Delete inner/hidden polygons</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m way late but for anyone who comes across it&#8230; I would try:</p>
<p>Voronoi Fracture: <br />-sources, delete sources</p>
<p>-Selection, outsidefaces</p>
<p>Then connect objects/current state to object to get back to your origianl poly, except now you have a poly selection tag of all of the outside faces.</p>
<p>Deleting that will work in many of the cases. </p>
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				<title>Ryan Palm started the discussion Will C4D/Redshift render &#34;internal&#34; light of unclosed polygons? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/will-c4d-redshift-render-internal-light-of-unclosed-polygons/</link>
				<pubDate>Thu, 19 May 2022 13:28:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/will-c4d-redshift-render-internal-light-of-unclosed-polygons/">Will C4D/Redshift render "internal" light of unclosed polygons?</a></p> <div class="bb-content-inr-wrap"><p>Wondering about render time optimization. Cull dim internal reflection sis on by default, but what if you have something that is many parts. is time still spent on rending the internals of non solid objects? Is there a way to check this? Like tiny amounts of light slipping in? Talking like 3000 object 3mil poly scene specifically, industrial&hellip;<span class="activity-read-more" id="activity-read-more-369647"><a href="https://creativecow.net/forums/thread/will-c4d-redshift-render-internal-light-of-unclosed-polygons/" rel="nofollow"> Read more</a></span></p>
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				<title>Ryan Palm became a registered member</title>
				<link>https://creativecow.net/news-feed/p/369644/</link>
				<pubDate>Thu, 19 May 2022 12:19:04 +0000</pubDate>

				
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