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	<title>Creative COW | Matt James | Activity</title>
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				<title>Matt James started the discussion Trying to create a rotating streamer / serpentine 3D sprite with Element 3D in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/trying-to-create-a-rotating-streamer-serpentine-3d-sprite-with-element-3d/</link>
				<pubDate>Tue, 06 Dec 2022 00:43:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trying-to-create-a-rotating-streamer-serpentine-3d-sprite-with-element-3d/">Trying to create a rotating streamer / serpentine 3D sprite with Element 3D</a></p> <div class="bb-content-inr-wrap"><p>Good evening all!</p>
<p>I&#8217;m trying to create something similar to the attached (the tapering, if that&#8217;s the right word, towards to the top isn&#8217;t necessary) in E3D (to then use as a sprite in Trapcode Particular).</p>
<p>I just can&#8217;t get my head round if it is possible. I have tried creating a long thin rectangular plane in E3D and then using the bend and twist&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377312"><a href="https://creativecow.net/forums/thread/trying-to-create-a-rotating-streamer-serpentine-3d-sprite-with-element-3d/" rel="nofollow"> Read more</a></span></p>
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				<title>Matt James started the discussion Trapcode Particular 5.0.3 Emitter Issue when layer starts before comp in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/trapcode-particular-5-0-3-emitter-issue-when-layer-starts-before-comp/</link>
				<pubDate>Fri, 19 Mar 2021 08:37:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trapcode-particular-5-0-3-emitter-issue-when-layer-starts-before-comp/">Trapcode Particular 5.0.3 Emitter Issue when layer starts before comp</a></p> <div class="bb-content-inr-wrap"><p>Hi all. In previous versions of Particular, if I wanted to create a seamless particle loop, I would double the comp length, reduce the Particles/sec to zero at the midway point, duplicate the layer and then move it back in the comp timeline by 50%. However, since installing the latest version of RG, my particles aren&#8217;t emitting after the first&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-348404"><a href="https://creativecow.net/forums/thread/trapcode-particular-5-0-3-emitter-issue-when-layer-starts-before-comp/" rel="nofollow"> Read more</a></span></p>
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