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	<title>Creative COW | Jakub Krátký | Activity</title>
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				<title>Jakub Krátký replied to the discussion Scene nodes - Geometry collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/scene-nodes-geometry-collision/#post-2453746</link>
				<pubDate>Sun, 24 Dec 2023 16:26:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/scene-nodes-geometry-collision/#post-2453746"><span class="bb-reply-lable">Reply to</span> Scene nodes - Geometry collision</a></p> <div class="bb-content-inr-wrap"><p>Hi, I&#8217;ve sent you an email.</p>
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				<title>Jakub Krátký replied to the discussion Scene nodes - Geometry collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/scene-nodes-geometry-collision/#post-2453723</link>
				<pubDate>Sat, 23 Dec 2023 10:49:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/scene-nodes-geometry-collision/#post-2453723"><span class="bb-reply-lable">Reply to</span> Scene nodes - Geometry collision</a></p> <div class="bb-content-inr-wrap"><p>edit:// the nodes are under the geometry modifier group</p>
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				<title>Jakub Krátký replied to the discussion Scene nodes - Geometry collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/scene-nodes-geometry-collision/#post-2453721</link>
				<pubDate>Sat, 23 Dec 2023 10:12:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/scene-nodes-geometry-collision/#post-2453721"><span class="bb-reply-lable">Reply to</span> Scene nodes - Geometry collision</a></p> <div class="bb-content-inr-wrap"><p class="">Hi! Thank you for the quick reply, Im also sorry for not giving out clear information. The whole idea is to create an interactive scene in which there is: A mushroom with a spore emitter, when the emitted spores touch the floor/ground, a new mushroom grows in the site of the collision, eventually emitting its own spores. Now im not sure whether to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-391979"><a href="https://creativecow.net/forums/thread/scene-nodes-geometry-collision/#post-2453721" rel="nofollow"> Read more</a></span></p>
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				<title>Jakub Krátký and Kouraib Abdmalek are now connected</title>
				<link>https://creativecow.net/news-feed/p/391960/</link>
				<pubDate>Fri, 22 Dec 2023 15:26:48 +0000</pubDate>

				
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				<title>Jakub Krátký started the discussion Scene nodes - Geometry collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/scene-nodes-geometry-collision/</link>
				<pubDate>Thu, 21 Dec 2023 17:57:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/scene-nodes-geometry-collision/">Scene nodes - Geometry collision</a></p> <div class="bb-content-inr-wrap"><p>Hi, there is this project im starting to work on, it would require creating an emitter of particles (object particles) and upon collision of these particles with the Ground (floor object in this case) i would like it to spawn/create/build an object (pyramid shape in this case) in the spot of the collision. I am quite a newbie to the nodes workflow&hellip;<span class="activity-read-more" id="activity-read-more-391923"><a href="https://creativecow.net/forums/thread/scene-nodes-geometry-collision/" rel="nofollow"> Read more</a></span></p>
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