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	<title>Creative COW | Henry Koether | Activity</title>
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				<title>Henry Koether replied to the discussion Generating polygons with hair in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/generating-polygons-with-hair/#post-2414455</link>
				<pubDate>Tue, 27 Jul 2021 23:58:20 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/generating-polygons-with-hair/#post-2414455"><span class="bb-reply-lable">Reply to</span> Generating polygons with hair</a></p> <div class="bb-content-inr-wrap"><p>Hmmm.  I tried a test render of a simple scene (sphere with hair) and it worked to use &#8220;none&#8221;.  Not sure why it wouldn&#8217;t with the more complex scene.  I thought &#8220;none&#8221; was the right answer, so I&#8217;m glad to see this working on a simple model.  Gives me hope.  Thanks.</p>
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				<title>Henry Koether replied to the discussion Generating polygons with hair in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/generating-polygons-with-hair/#post-2414451</link>
				<pubDate>Tue, 27 Jul 2021 23:53:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/generating-polygons-with-hair/#post-2414451"><span class="bb-reply-lable">Reply to</span> Generating polygons with hair</a></p> <div class="bb-content-inr-wrap"><p>I tried that, but all the hair disappeared when I rendered.</p>
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				<title>Henry Koether started the discussion Generating polygons with hair in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/generating-polygons-with-hair/</link>
				<pubDate>Tue, 27 Jul 2021 13:12:04 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/generating-polygons-with-hair/">Generating polygons with hair</a></p> <div class="bb-content-inr-wrap"><p>I generated a flat polygon structure for the hair, but now I want to go back to the regular hair (basically, undo the generation of polygons). Since I had saved the file I can&#8217;t use undo. Is there any way to go back. I&#8217;m afraid to start a new hair object because I would lose all my settings and brushing. Suggestions?</p>
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				<title>Henry Koether became a registered member</title>
				<link>https://creativecow.net/news-feed/p/355846/</link>
				<pubDate>Tue, 27 Jul 2021 02:34:16 +0000</pubDate>

				
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