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	<title>Creative COW | Deepak John | Activity</title>
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				<title>Deepak John replied to the discussion UserData Slider to Switch Camera in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/userdata-slider-to-switch-camera/#post-2444365</link>
				<pubDate>Thu, 27 Apr 2023 06:18:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/userdata-slider-to-switch-camera/#post-2444365"><span class="bb-reply-lable">Reply to</span> UserData Slider to Switch Camera</a></p> <div class="bb-content-inr-wrap"><p>Got it working a bit with this Xpresso Setup. Now I can use a slider (Title: Choose Camera) to switch the camera.</p>
<p>But would like to use an include/exclude List in user-data to switch the camera instead of using a LinkList Xpresso Node. Can anyone tell me how to choose a camera from an in-/exclusion datatype list using an index ?</p>
<p></p>
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				<title>Deepak John started the discussion UserData Slider to Switch Camera in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/userdata-slider-to-switch-camera/</link>
				<pubDate>Tue, 25 Apr 2023 06:51:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/userdata-slider-to-switch-camera/">UserData Slider to Switch Camera</a></p> <div class="bb-content-inr-wrap"><p>Is it possible to create a UserData slider to switch between the active camera without traversing the Object manager hierarchy and clicking the icon for the active camera ?</p>
<p></p>
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				<title>Deepak John replied to the discussion Animate a noise texture for displace modifier using a Null in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animate-a-noise-texture-for-displace-modifier-using-a-null/#post-2444050</link>
				<pubDate>Thu, 20 Apr 2023 07:45:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animate-a-noise-texture-for-displace-modifier-using-a-null/#post-2444050"><span class="bb-reply-lable">Reply to</span> Animate a noise texture for displace modifier using a Null</a></p> <div class="bb-content-inr-wrap"><p>Thank You Boston Cainfra.</p>
<p>Am Still learning Mograph. I have not yet learnt about the Time Effector.</p>
<p>Seems I can also use a Plain Effector as a deformer (point mode)  and then a Random Field and set the animation loop.</p>
<p>Good to know I can do it using a deformer and Time Effector, though the YouTube video &#8220;isn&#8217;t available anymore&#8221;</p>
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				<title>Deepak John replied to the discussion Animate a noise texture for displace modifier using a Null in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animate-a-noise-texture-for-displace-modifier-using-a-null/#post-2443696</link>
				<pubDate>Wed, 12 Apr 2023 01:40:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animate-a-noise-texture-for-displace-modifier-using-a-null/#post-2443696"><span class="bb-reply-lable">Reply to</span> Animate a noise texture for displace modifier using a Null</a></p> <div class="bb-content-inr-wrap"><p>Got it with trial and error.</p>
<p>The Noise texture should be on the Texture Coordinate Space to be driven by the Null.</p>
<p></p>
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				<title>Deepak John started the discussion Animate a noise texture for displace modifier using a Null in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animate-a-noise-texture-for-displace-modifier-using-a-null/</link>
				<pubDate>Tue, 11 Apr 2023 14:01:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animate-a-noise-texture-for-displace-modifier-using-a-null/">Animate a noise texture for displace modifier using a Null</a></p> <div class="bb-content-inr-wrap"><p>This is a technique I saw on a blender tutorial video where the Blender displace modifier uses a null to animate a Noise texture in world space, by moving the null in a circle so the displacement animation (for waves on water surface) can loop.</p>
<p>Video Link : Grant Abbitt &#8211; Sea Shack <iframe title="Animating Waves with Displacement | Blender 2.8" width="640" height="360" src="https://www.youtube.com/embed/grdhD3PPkKs?start=535&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>
<p>How can I do the same in&hellip;<span class="activity-read-more" id="activity-read-more-382214"><a href="https://creativecow.net/forums/thread/animate-a-noise-texture-for-displace-modifier-using-a-null/" rel="nofollow"> Read more</a></span></p>
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				<title>Deepak John became a registered member</title>
				<link>https://creativecow.net/news-feed/p/381830/</link>
				<pubDate>Mon, 03 Apr 2023 02:05:23 +0000</pubDate>

				
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