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	<title>Creative COW | Charlie Laud | Activity</title>
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				<title>Charlie Laud replied to the discussion Controlling clones of an object in multiple scaled precomps in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/controlling-clones-of-an-object-in-multiple-scaled-precomps/#post-2341752</link>
				<pubDate>Sat, 05 Dec 2020 00:13:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/controlling-clones-of-an-object-in-multiple-scaled-precomps/#post-2341752"><span class="bb-reply-lable">Reply to</span> Controlling clones of an object in multiple scaled precomps</a></p> <div class="bb-content-inr-wrap"><p>Amazing, this works perfectly. Thank you so much!</p>
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				<title>Charlie Laud started the discussion Controlling clones of an object in multiple scaled precomps in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/controlling-clones-of-an-object-in-multiple-scaled-precomps/</link>
				<pubDate>Fri, 04 Dec 2020 22:14:54 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/controlling-clones-of-an-object-in-multiple-scaled-precomps/">Controlling clones of an object in multiple scaled precomps</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m trying to build a rig that lets me control the position of clones of an object in two separate precomps. i.e. I want to have Character A pass an object to Character B, and it would make life easier to have that object exist in both [Character A precomp] and [Character B precomp], ultimately controlled by a rig in the master composition. (I <i>coul&hellip;</i></p>
<p><span class="activity-read-more" id="activity-read-more-340863"><a href="https://creativecow.net/forums/thread/controlling-clones-of-an-object-in-multiple-scaled-precomps/" rel="nofollow"> Read more</a></span></p>
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