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	<title>Creative COW | Rick Allen | Activity</title>
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				<title>Rick Allen started the discussion Importing animation values for each frame from an outer source in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/importing-animation-values-for-each-frame-from-an-outer-source/</link>
				<pubDate>Thu, 29 Oct 2020 18:54:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/importing-animation-values-for-each-frame-from-an-outer-source/">Importing animation values for each frame from an outer source</a></p> <div class="bb-content-inr-wrap"><p>Looking for ways to easily use pre-generated data to be used within Cinema 4D to create motion. Let me give an example of, say, a sphere object in a c4d scene, which is expected to move only on the x axis with a code similar to:</p>
<p>Frame1: Sphere.x = 0<br />Frame2: Sphere.x = 0.5<br />Frame3: Sphere.x = 1.0<br />.<br />.<br />.<br />and on…</p>
<p>I can change syntax accordingly.</p>
<p>What approach s&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-337642"><a href="https://creativecow.net/forums/thread/importing-animation-values-for-each-frame-from-an-outer-source/" rel="nofollow"> Read more</a></span></p>
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				<title>Rick Allen became a registered member</title>
				<link>https://creativecow.net/news-feed/p/337634/</link>
				<pubDate>Thu, 29 Oct 2020 18:00:06 +0000</pubDate>

				
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