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	<title>Creative COW | Marco Bondi | Activity</title>
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				<title>Marco Bondi started the discussion Hips not moving when I retarget mixamo animation to my custom rig in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/hips-not-moving-when-i-retarget-mixamo-animation-to-my-custom-rig/</link>
				<pubDate>Sat, 11 Dec 2021 14:50:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/hips-not-moving-when-i-retarget-mixamo-animation-to-my-custom-rig/">Hips not moving when I retarget mixamo animation to my custom rig</a></p> <div class="bb-content-inr-wrap"><p>I have a custom rig using the default Mixamo character rig in C4D. I&#8217;m trying to retarget a mixamo animation to my model, but when I do, the hips don&#8217;t move at all. Everything else animates but my model just stands still and doesn&#8217;t move below the waist. The animation should be him falling forwards. </p>
<p><b>Here&#8217;s the scene file: <a target='_blank' href="https://we.tl/t-IxOGMRfYc3" rel="nofollow"></a><a target='_blank' href="https://we.tl/t-IxOGMRfYc3&#038;hellip" rel="nofollow">https://we.tl/t-IxOGMRfYc3&#038;hellip</a>;</b></p>
<p><span class="activity-read-more" id="activity-read-more-362752"><a href="https://creativecow.net/forums/thread/hips-not-moving-when-i-retarget-mixamo-animation-to-my-custom-rig/" rel="nofollow"> Read more</a></span></p>
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				<title>Marco Bondi started the discussion script to auto rename morph poses? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/script-to-auto-rename-morph-poses/</link>
				<pubDate>Mon, 27 Sep 2021 12:37:23 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/script-to-auto-rename-morph-poses/">script to auto rename morph poses?</a></p> <div class="bb-content-inr-wrap"><p>For my mocap solution to work, I need specific names for every morph pose in a 3D character model. Every model I import comes with the same 52 morph poses &#8211; the names are all the same regardless of what model I import.</p>
<p>With every model I have to manually rename all 52 morph poses to the correct name so the mocap works. Is there a script that&hellip;<span class="activity-read-more" id="activity-read-more-359139"><a href="https://creativecow.net/forums/thread/script-to-auto-rename-morph-poses/" rel="nofollow"> Read more</a></span></p>
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				<title>Marco Bondi became a registered member</title>
				<link>https://creativecow.net/news-feed/p/359102/</link>
				<pubDate>Sun, 26 Sep 2021 13:33:02 +0000</pubDate>

				
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