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	<title>Creative COW | Dylan Shaw | Activity</title>
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				<title>Dylan Shaw started the discussion [Particle World] Infinite Life Until Bouncing in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/particle-world-infinite-life-until-bouncing/</link>
				<pubDate>Tue, 22 Aug 2023 20:17:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/particle-world-infinite-life-until-bouncing/">[Particle World] Infinite Life Until Bouncing</a></p> <div class="bb-content-inr-wrap"><p>Hey all, I&#8217;m hoping to get some suggestions here&#8230; I want to make a welding sparks effect using Particle World, and I want to keep a consistent level of radiance on the particles that hit the ground no matter my Y position. In other words, I don&#8217;t want them to fade before they hit the ground if they start from really high up, but stay bright for&hellip;<span class="activity-read-more" id="activity-read-more-387701"><a href="https://creativecow.net/forums/thread/particle-world-infinite-life-until-bouncing/" rel="nofollow"> Read more</a></span></p>
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