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	<title>Creative COW | Devon Dowler | Activity</title>
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				<title>Devon Dowler replied to the discussion Mo target rotation during dynamic physics simulation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407641</link>
				<pubDate>Wed, 07 Apr 2021 18:57:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407641"><span class="bb-reply-lable">Reply to</span> Mo target rotation during dynamic physics simulation?</a></p> <div class="bb-content-inr-wrap"><p>Awesome, I think I got it working! Its a bit janky though, Im having issues where I cant manually set the initial point of rotation, ill figure it out.</p>
<p>You have been a great help thanks!</p>
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				<title>Devon Dowler replied to the discussion Mo target rotation during dynamic physics simulation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407571</link>
				<pubDate>Tue, 06 Apr 2021 20:20:08 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407571"><span class="bb-reply-lable">Reply to</span> Mo target rotation during dynamic physics simulation?</a></p> <div class="bb-content-inr-wrap"><p>Sure, I will work on a quick test file</p>
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				<title>Devon Dowler replied to the discussion Mo target rotation during dynamic physics simulation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407569</link>
				<pubDate>Tue, 06 Apr 2021 19:54:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407569"><span class="bb-reply-lable">Reply to</span> Mo target rotation during dynamic physics simulation?</a></p> <div class="bb-content-inr-wrap"><p><span>I used a fracture object and put the eye under it with the target but Im still not getting the desired effect.</span></p>
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				<title>Devon Dowler replied to the discussion Mo target rotation during dynamic physics simulation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407551</link>
				<pubDate>Tue, 06 Apr 2021 18:27:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407551"><span class="bb-reply-lable">Reply to</span> Mo target rotation during dynamic physics simulation?</a></p> <div class="bb-content-inr-wrap"><p>Also I opened your file and you did almost exactly what I needed, this is a huge help. Now Im going to try to apply this method to my file!</p>
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				<title>Devon Dowler replied to the discussion Mo target rotation during dynamic physics simulation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407550</link>
				<pubDate>Tue, 06 Apr 2021 18:22:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407550"><span class="bb-reply-lable">Reply to</span> Mo target rotation during dynamic physics simulation?</a></p> <div class="bb-content-inr-wrap"><p>Yea for sure, sorry if this was confusing, I attached the file and I will try to explain a bit better.</p>
<p>I have a shirt in the center of the scene and I need these cloned eyeballs to always be pointed at the shirt, I was able todo this with a mo target easily, however when I apply a collider tag to the eyeballs the target tag no longer works.</p>
<p>I am&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-349537"><a href="https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/#post-2407550" rel="nofollow"> Read more</a></span></p>
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				<title>Devon Dowler started the discussion Mo target rotation during dynamic physics simulation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/</link>
				<pubDate>Sat, 03 Apr 2021 18:39:20 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/">Mo target rotation during dynamic physics simulation?</a></p> <div class="bb-content-inr-wrap"><p>Basically I have these eyeballs and I need them to target a specific object, however they are in a 0g simulation, I tried using a mo target and it works great but once the simulation starts it stops moving.</p>
<p>In the dynamics tag there is an option under Force &#8220;Follow Rotation&#8221; and it does almost exactly what I need, but instead of keeping a fixed&hellip;<span class="activity-read-more" id="activity-read-more-349355"><a href="https://creativecow.net/forums/thread/mo-target-rotation-during-dynamic-physics-simulation/" rel="nofollow"> Read more</a></span></p>
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				<title>Devon Dowler became a registered member</title>
				<link>https://creativecow.net/news-feed/p/349353/</link>
				<pubDate>Sat, 03 Apr 2021 18:24:22 +0000</pubDate>

				
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