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	<title>Creative COW | Joey Anderson | Activity</title>
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				<title>Joey Anderson replied to the discussion Importing from Maya in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/importing-from-maya/#post-2452853</link>
				<pubDate>Wed, 29 Nov 2023 09:40:10 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/importing-from-maya/#post-2452853"><span class="bb-reply-lable">Reply to</span> Importing from Maya</a></p> <div class="bb-content-inr-wrap"><p>Thank you, I&#8217;ll have a look at those videos. I&#8217;m using an old version of Maya (2016) but a new version (2024) of Cinema 4D.</p>
<p>I&#8217;m pleased that .fbx is the right format so hopefully I can salvage the models I&#8217;ve already exported</p>
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				<title>Joey Anderson started the discussion Importing from Maya in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/importing-from-maya/</link>
				<pubDate>Tue, 28 Nov 2023 00:28:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/importing-from-maya/">Importing from Maya</a></p> <div class="bb-content-inr-wrap"><p>I wonder if somebody could help me, please. I’ve recently bought Cinema 4D (after years of using Maya) but I now need to get all of my models into C4D and am having some problems.</p>
<p>I tried exporting them as .fbx but when I add a texture the models end up with completely messed up geometry, there’s triangles jutting all over the place that cas&hellip;<span class="activity-read-more" id="activity-read-more-390971"><a href="https://creativecow.net/forums/thread/importing-from-maya/" rel="nofollow"> Read more</a></span></p>
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				<title>Joey Anderson became a registered member</title>
				<link>https://creativecow.net/news-feed/p/390967/</link>
				<pubDate>Tue, 28 Nov 2023 00:06:40 +0000</pubDate>

				
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