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	<title>Creative COW | Branden Kim | Activity</title>
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				<title>Branden Kim started the discussion How should I approach ocean simulation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-should-i-approach-ocean-simulation/</link>
				<pubDate>Tue, 19 Aug 2025 21:26:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-should-i-approach-ocean-simulation/">How should I approach ocean simulation?</a></p> <div class="bb-content-inr-wrap"><p>Hello,<br />
I&#8217;m not sure if it&#8217;s made to move automatically according to the moon, but for this project, I plan to control it myself and move it.</p>
<p>I&#8217;m a lighting artist. Beyond lighting, I work in a variety of general departments.</p>
<p>Sometimes I&#8217;m assigned to FX work, but this project was a bit tricky, so I&#8217;m posting this.</p>
<p>Maya is the base and&hellip;<span class="activity-read-more" id="activity-read-more-412597"><a href="https://creativecow.net/forums/thread/how-should-i-approach-ocean-simulation/" rel="nofollow"> Read more</a></span></p>
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				<title>Branden Kim became a registered member</title>
				<link>https://creativecow.net/news-feed/p/412594/</link>
				<pubDate>Tue, 19 Aug 2025 20:59:00 +0000</pubDate>

				
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